Global Game Jam 2012 Wrap-Up

The 2012 Global Game Jam is over and it was another year of awesome games in the Raleigh-Durham – North Carolina area.  This week I wanted to put the spotlight on all the games lovingly crafted by our crack squad of jammers – especially mine, Low Power! :D The Theme The Ouroboros…

Kinect, Anthropometry and You

Anthropometry (Greek anthropos (άνθρωπος – "man") and metron (μέτρον – "measure") therefore "measurement of man") refers to the measurement of the human individual. Ask any Kinect developer what the hardest problem is developing a game or application that uses the Kinect – or any other depth camera.…

Robust Inside and Outside Solid Voxelization

While wrapping up my post for generating simplified occluders for Hierarchical Z-Buffer Occlusion Culling, I was pointed to a paper called Complete Polygonal Scene Voxelization. Afterwards I found time to read it thoroughly and implement it as a replacement for my existing ray casting based solid voxelization method. The problem…