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Ambient Occlusion Volumes

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Ambient Occlusion Volumes [Picture Timeline]

Nick Darnell on Ambient Occlusion, Ambient Occlusion Volumes, AOV, DirectX 11, Graphics, Rendering | 06 Jan 2011

One of my hobby projects has been to try and implement Morgan McGuire’s Ambient Occlusion Volume (AOV) approach to ambient occlusion on DirectX 11.  It’s looking pretty good now, but I thought I might share my pictorial development history.  After getting it working I had a few ideas…

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