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AppendStructuredBuffer

Posts: 1
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Chaining Compute Shaders

Nick Darnell on AppendStructuredBuffer, Compute Shader, CopyStructureCount, D3D11, DirectX 11, DispatchIndirect | 27 Apr 2011

My new side-side project with DirectX 11 is something that has been bothering me for awhile.  Chaining compute shaders with variable length output.  Chaining compute shaders that output the same amount of work is trivial, in fact, you’d likely just merge the code into one uber compute shader. One…

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