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Culling

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Published Achievement Unlocked!

Nick Darnell on Culling, Game Developer Magazine, Game Industry, Hierarchical Z-Buffer, Hiz, Rendering | 08 Sep 2011

The September 2011 issue of Game Developer Magazine contains an article of mine!  They asked me to write an article for the “Inner Product” section summarizing the Hi-Z GPU Culling algorithm as well as the related research I started working on to automatically generate occluders for the runtime. My copy…

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