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DirectX 9

Posts: 2
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Hierarchical Z-Buffer Occlusion Culling - Shadows

Nick Darnell on DirectX 11, DirectX 9, Graphics, Hierarchical Z-Buffer, Hiz, Occlusion Culling, Rendering, Shadows | 05 Jul 2010

After exchanging a few emails with Stephen Hill, he clarified how they were able to cull shadows from the scene using the Hierarchical Z-Buffer (HZB).  The purpose of mentioning the paper CC Shadow Volumes, was just to point out the source that gave them the inspiration.  Their solution to culling…

Hierarchical Z-Buffer Occlusion Culling

Nick Darnell on DirectX 11, DirectX 9, Graphics, Hierarchical Z-Buffer, Hiz, Occlusion Culling, Rendering | 27 Jun 2010

While I was at GDC I had the pleasure of attending the Rendering with Conviction talk by Stephen Hill, one of the topics was so cool that I thought it would be fun to try it out.  The hierarchical z-buffer solution presented at GDC borrows heavily from this paper, Siggraph…

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