Oxel 1.1

So I’ve posted a new version of Oxel, grab it here.  The new version has several improvements in UI, performance, stability, as well as a brand new re-triangulation library.  The previous versions all used David Eberly’s implementation in Wild Magic.  Oxel 1.1 uses the Poly2Tri library to…

Hierarchical Z-Buffer Occlusion Culling - Generating Occlusion Volumes

Almost a year ago I wrote a couple of posts on Hierarchical Z-Buffer Occlusion Culling (HZB-OC). Hierarchical Z-Buffer Occlusion Culling Hierarchical Z-Buffer Occlusion Culling – Shadows One very glaring issue I left largely untouched was the workflow issue.  Artists currently have to author all or a large percentage of the volumes…