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Motion Gaming

A 5-post collection

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Creating Kinect Controls for Angry Birds

Before I begin let me give you a little background.  About a month ago we decided to try and create NUI (Natural User Interface) or Kinect »

Nick Darnell Nick Darnell on Angry Birds, Kinect, Motion Gaming, NUI 08 December 2011

Kinect, Anthropometry and You

Anthropometry (Greek anthropos (άνθρωπος – "man") and metron (μέτρον – "measure") therefore "measurement of man") refers to the measurement of the human individual. Ask any Kinect developer what »

Nick Darnell Nick Darnell on Anthropometry, Kinect, Motion Gaming 08 November 2011

Intelligent Character Motion 1.1 - With Unity Integration

Back in April I wrote a short post about Activate3D releasing 1.0 of ICM, but unlike the 0.8 alpha version the 1.0 did »

Nick Darnell Nick Darnell on Activate3D, Community, Game Industry, Gaming, Kinect, Motion Gaming, NUI, OpenNI, Personal, Unity 01 July 2011

Do the Truffle Shuffle to Start

Preface The first time I stepped in front of a depth camera was almost a year ago now.  We had a reference version of a PrimeSense »

Nick Darnell Nick Darnell on Kinect, Motion Gaming, NUI, OpenNI 12 May 2011

Activate3D On CNN

I finally got the green light to make a blog post about what I’ve been working on for the past 3.5 months :D Today »

Nick Darnell Nick Darnell on Activate3D, Animation, Awesome, Big I, CNN, Game Industry, Motion Gaming, Personal 27 October 2010
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