Undead Man Lover

I should have wrote a post about this months back, but better late than never.  At the Global Game Jam this year my buddy Mike and I teamed up, with some assistance of two NC State students to create Undead Man Lover. The theme this year was the sound of…

SWIG: Casting Revisited

A while back I wrote SWIG and a Miss, which is a post about several of the problems I’ve encountered with SWIG. At that time I didn’t have a solution for dealing with down casting – the process of casting from a base class to a more derived class.…

Extend Visual Studio!

The Pitch I don’t want to show you how to add a command button or toolbar to Visual Studio, there are plenty of examples out there for that. I want to provide you with an example showing how writing a Visual Studio extension could benefit your studio’s workflow.…

SWIG and a Miss

There are so many pitfalls you’ll encounter after using SWIG for any extended period of time or with a large enough codebase.  I thought I would go over some of the more notable ones I’ve encountered creating a C# wrapper that had me sighing and doubling my caffeine…

Redneck Cloud Computing

Every now and then I wonder what decisions might be different if I had access to a cloud of machines dedicated to baking game assets or solving other highly parallelizable tasks. So I started looking into what options were available to someone wanting to distribute a ton of work over…