Close

Menu

  • Home
  • About
  • Portfolio
  • Game Jams
  • Legal
  • Twitter
  • Subscribe
Home Menu

Shadows

Posts: 1
Page 1 of 1

Hierarchical Z-Buffer Occlusion Culling - Shadows

Nick Darnell on DirectX 11, DirectX 9, Graphics, Hierarchical Z-Buffer, Hiz, Occlusion Culling, Rendering, Shadows | 05 Jul 2010

After exchanging a few emails with Stephen Hill, he clarified how they were able to cull shadows from the scene using the Hierarchical Z-Buffer (HZB).  The purpose of mentioning the paper CC Shadow Volumes, was just to point out the source that gave them the inspiration.  Their solution to culling…

Page 1 of 1
Theme Attila by zutrinken Published with Ghost