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Subsurface Scattering Volumes

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Subsurface Scattering Volumes

Nick Darnell on DirectX 11, Graphics, Ideas, Rendering, Subsurface Scattering, Subsurface Scattering Volumes | 12 Apr 2011

I didn’t get to see many sessions at GDC this year.  One I really wanted to see but didn’t make it to was the talk on “Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look” given by Colin Barré-Brisebois.  However, I read over the slides online…

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