• The Fancy Game Namer
    The Fancy Game Namer
    No Comments

    So back in 2012 for the Triangle Game Jam, I threw together a simple PHP script to generate a set of game names based on the pattern Adjective Noun Verb(er) from a word bank supplied from the users.  Since then I’ve always wanted to redo it in a more reusable way.  With the Global Game…

    Read more
  • Broken Magic Jumper Online!
    Broken Magic Jumper Online!
    No Comments

    I’ve been experimenting with a little project called JSIL off and on, it can take compiled IL code and convert it to Javascript.  Which seemed like an interesting idea when I first learned about it, sort of like the asm.js for .Net.  This weekend, I managed to port Broken Magic Jumper, which was an XNA game…

    Read more
  • The Depixelizer
    The Depixelizer
    2 Comments

     A few days ago Morgan McGuire added a post on his blog about the absence of a good cross platform tool for depixelizing pixel art for higher resolutions purposes. I’ve also faced this problem when jamming, but not wanting to invest tons of my own time into developing a native cross platform solution, compiling it on…

    Read more
  • Undead Man Lover
    Undead Man Lover
    No Comments

    I should have wrote a post about this months back, but better late than never.  At the Global Game Jam this year my buddy Mike and I teamed up, with some assistance of two NC State students to create Undead Man Lover. The theme this year was the sound of a beating heart.  So we…

    Read more
  • Broken Magic Jumper
    Broken Magic Jumper
    No Comments

    A couple of weekends ago was the 2012 Triangle Game Jam. Our theme of the jam was to generate game titles by madlibs: everyone contributed a list of 5 adjectives, 5 nouns, and 5 verb stems, and a program generated random game names from them. From there, we pitched ideas based on the titles and formed…

    Read more
  • Oxel 1.1
    Oxel 1.1
    No Comments

    So I’ve posted a new version of Oxel, grab it here.  The new version has several improvements in UI, performance, stability, as well as a brand new re-triangulation library.  The previous versions all used David Eberly’s implementation in Wild Magic.  Oxel 1.1 uses the Poly2Tri library to retriangulate each surface and I’m much happier with the results.

    Read more
  • Oxel: Source + Version 1.0.1
    Oxel: Source + Version 1.0.1
    No Comments

    So I have a new page dedicated to the Oxel project located here: http://nickdarnell.com/Oxel. I’ve also started a new project on BitBucket where you’ll be able to find future releases and the source code for Oxel, http://bitbucket.org/NickDarnell/oxel. There is also a new 1.0.1 version of the tool that has been posted to the BitBucket page,…

    Read more
  • Oxel: A Tool for Occluder Generation
    Oxel: A Tool for Occluder Generation
    2 Comments

    Its been awhile since I’ve done an update to my research into occluder generation.  If you need a refresher, take a look at: Hierarchical Z-Buffer Occlusion Culling – Generating Occlusion Volumes Robust Inside and Outside Solid Voxelization Lets start with the newest and most important information… Update 4/13/2012 The project is now hosted on BitBucket, http://bitbucket.org/NickDarnell/oxel/overview feel free…

    Read more
  • Global Game Jam 2012 Wrap-Up
    Global Game Jam 2012 Wrap-Up
    1 Comment

    The 2012 Global Game Jam is over and it was another year of awesome games in the Raleigh-Durham – North Carolina area.  This week I wanted to put the spotlight on all the games lovingly crafted by our crack squad of jammers – especially mine, Low Power! :D The Theme The Ouroboros – but no…

    Read more
  • Global Game Jam 2012: Friday!
    Global Game Jam 2012: Friday!
    No Comments

    I’ve been spending a lot of time lately rebuilding the old Triangle Game Jam website. Now that it’s done I can get back to new articles. The new site is up at http://www.trianglegamejam.com.  It’s where we’ll be archiving all Raleigh/Durham/Chapel Hill – Global and Triangle game jams.  All the past years works that I could…

    Read more

Archives

Back to Top