Ambient Occlusion Volumes [Picture Timeline]

One of my hobby projects has been to try and implement Morgan McGuire’s Ambient Occlusion Volume (AOV) approach to ambient occlusion on DirectX 11.  It’s looking pretty good now, but I thought I might share my pictorial development history.  After getting it working I had a few ideas on how to increase the awesomeness, so we’ll see how those pan out.  I’ll be sure to make a post with the results after I finish experimenting.