Do the Truffle Shuffle to Start
Preface
Preface
My new side-side project with DirectX 11 is something that has been bothering me for awhile. Chaining compute shaders with variable length output. Chaining...
Who would of guessed back in 2009 when I wrote this post. That I would actually end up working on solving those exact problems?
I didn’t get to see many sessions at GDC this year. One I really wanted to see but didn’t make it to was the talk on “Approximating Translucency for a Fast,...