Broken Magic Jumper Online!
I’ve been experimenting with a little project called JSIL off and on, it can take compiled IL code and convert it to Javascript. Which seemed »
A few weeks ago Nick Penwarden highlighted several improvements that we made to Unreal Engine 4 while working on Fortnite Battle Royale. One of the things »
For the past several months I've been refactoring the automation framework off and on for Unreal Engine 4. One of the things that we wanted to »
Maybe you've been looking at some C++ in the debugger not too long ago and happened across some enum flags on an object in your codebase. »
So for the 2015 Global Game Jam we worked on a multiplayer game called Cowtastrophe. It's a very silly game, you collect cows, some cows are »
So back in 2012 for the Triangle Game Jam, I threw together a simple PHP script to generate a set of game names based on the »
I’ve been experimenting with a little project called JSIL off and on, it can take compiled IL code and convert it to Javascript. Which seemed »
A few days ago Morgan McGuire added a post on his blog about the absence of a good cross platform tool for depixelizing pixel art for »
I should have wrote a post about this months back, but better late than never. At the Global Game Jam this year my buddy Mike and »
A couple of weekends ago was the 2012 Triangle Game Jam. Our theme of the jam was to generate game titles by madlibs: everyone contributed a »
So I’ve posted a new version of Oxel, grab it here. The new version has several improvements in UI, performance, stability, as well as a »