Oxel 1.1

So I’ve posted a new version of Oxel, grab it here.  The new version has several improvements in UI, performance, stability, as well as a brand new re-triangulation library.  The previous versions all used David Eberly’s implementation in Wild Magic.  Oxel 1.1 uses the Poly2Tri library to retriangulate each surface and I’m much happier with the results.

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