Recent posts

Chaining Compute Shaders

5 minute read

My new side-side project with DirectX 11 is something that has been bothering me for awhile.  Chaining compute shaders with variable length output.  Chaining...

Intelligent Character Motion 1.0

less than 1 minute read

Who would of guessed back in 2009 when I wrote this post.  That I would actually end up working on solving those exact problems?

Subsurface Scattering Volumes

2 minute read

I didn’t get to see many sessions at GDC this year.  One I really wanted to see but didn’t make it to was the talk on “Approximating Translucency for a Fast,...