Intelligent Character Motion 1.1 - With Unity Integration
Back in April I wrote a short post about Activate3D releasing 1.0 of ICM, but unlike the 0.8 alpha version the 1.0 did not ship with a community version.
Back in April I wrote a short post about Activate3D releasing 1.0 of ICM, but unlike the 0.8 alpha version the 1.0 did not ship with a community version.
After beating Minecraft (not really) I thought my addition to these blasted sandbox mining games was satisfied. Sadly, I was wrong. I started playing Terra...
Almost a year ago I wrote a couple of posts on Hierarchical Z-Buffer Occlusion Culling (HZB-OC).
The Pitch
There are so many pitfalls you’ll encounter after using SWIG for any extended period of time or with a large enough codebase. I thought I would go over some...