Ambient Occlusion Volumes
There’s a pretty cool paper on Ambient Occlusion Volumes I was reading awhile back by Morgan McGuire, the technique actually uses volumes to calculate what p...
There’s a pretty cool paper on Ambient Occlusion Volumes I was reading awhile back by Morgan McGuire, the technique actually uses volumes to calculate what p...
I’ve released an updated version of my WPF ShaderEffect Generator tool on Codeplex. The release is fairly minor but I figured I’d update my blog anyway.
Last week was the start of new things for me. I’ve moved on from Emergent and joined my good friends and fellow bloggers Dan and Shaun over at Activate3D. ...
After exchanging a few emails with Stephen Hill, he clarified how they were able to cull shadows from the scene using the Hierarchical Z-Buffer (HZB). The p...
While I was at GDC I had the pleasure of attending the Rendering with Conviction talk by Stephen Hill, one of the topics was so cool that I thought it would ...